/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.templates.item.actions;

import com.aionengine.gameserver.model.gameobjects.Item;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.services.item.ItemChargeService;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import java.util.Collection;

/**
 * @author ATracer
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ChargeItemAction")
public class ChargeAction extends AbstractItemAction {

    @XmlAttribute
    protected int capacity;

    @Override
    public boolean canAct(Player player, Item parentItem, Item targetItem) {
        Collection<Item> conditioningItems = ItemChargeService.filterItemsToCondition(player, null, parentItem.getImprovement().getChargeWay());
        return conditioningItems.size() > 0;
    }

    @Override
    public void act(final Player player, Item parentItem, Item targetItem) {
        if (!player.getInventory().decreaseByObjectId(parentItem.getObjectId(), 1))
            return;
        Collection<Item> conditioningItems = ItemChargeService.filterItemsToCondition(player, null, parentItem.getImprovement().getChargeWay());
        ItemChargeService.chargeItems(player, conditioningItems, capacity);
    }

}
